FM ActionLink - Kits 3D (FM27)
FM27 kits in 3D on the club profile and overview, and the full kit on a 3D player model.
- Version
- 2.0.0
- File
- 6.2 MB
- Requires
- BepInEx 6
- Game default
- MrTini23
Manual installation
Check for BepInEx 6
Open the game folder (the one with
fm.exe) and look for aBepInExfolder. If it is not there, follow "Don't have BepInEx 6 yet?" below first.Copy the plugin
Create the folder
BepInEx\plugins\FMActionLink.Kits3Dand extract the contents of the .zip into it. You should end up withBepInEx\plugins\FMActionLink.Kits3D\FMActionLink.Kits3D.dll.Have your kits ready (optional)
The plugin looks for kits in your FM27 graphics folder, reading the
config.xmlfiles the way the game does. If it finds none, it uses the game's official kits: home, away and third.Start the game
Open Football Manager 27. To confirm the plugin loaded, open
BepInEx\LogOutput.logand look for the plugin's name.
Don't have BepInEx 6 yet?
Download the right build
FM27 uses BepInEx 6 for Unity IL2CPP, not 5. Download the file named
BepInEx-Unity.IL2CPP-win-x64-...(build 791 or newer). Do not take theMonofiles or anything labelled 5.x. You can tell them apart once extracted: BepInEx 6 IL2CPP has adotnetfolder next to theBepInExfolder; 5 does not.Extract into the game folder
Extract the file into your Football Manager 27 folder, the one containing
fm.exe. Next tofm.exeyou should see theBepInExanddotnetfolders and awinhttp.dllfile.Start the game once and wait
On first launch BepInEx reads the whole game and generates its files. This takes several minutes, and the game may look frozen or show a black window. Let it finish.
Confirm it worked
The file
BepInEx\LogOutput.lognow exists and theBepInEx\interopfolder is full of .dll files. Only then install the plugin.
How to use
See the kits in 3D
On the club profile, the kits card shows the 3 shirts in 3D. The small shirts in the club overview header turn 3D too. On the card's title row, the model button switches between eKit, Mannequin and Original.
Meet the full 3D view
The 3D button, on the same row, opens the full model, with a tab per kit, zoom with the mouse wheel (up to 3x, aimed at the cursor; double-click resets), a light button with 5 presets and another that switches between eKit and Original. Official kits carry an "Official" badge.
Tune it in the config file
Edit
BepInEx\config\FMActionLink.Kits3D.cfg. Keys:skin(default or mrtini),cardKits3D,overviewKits3D,cardModel,lightPreset,cardSpin,cardSpinSeconds,kitBrightness,userKitBrightnessandmannequinBrightness. Use a dot as the decimal separator. The file is re-read every second, no game restart needed.
Good to know
- This package is for FM27 only. For FM26, use "FM ActionLink - Kits 3D".
- On Xbox / Game Pass, the game folder is
XboxGames\Football Manager 27\Content. - Tested on FM27 for Xbox / Game Pass. Steam and Epic should work the same, but have not been tested yet.
- On the MrTini23 skin, with
skin = mrtini, the kits card in the club overview turns 3D too. - On FM27 the full model does not show the player's face yet (HeadHunter): the model stays grey.
- The game has no official 3D goalkeeper kit. The goalkeeper only shows if there is a kit for them in your graphics folder.
