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FM ActionLink - Kits 3D (FM27)

FM27 kits in 3D on the club profile and overview, and the full kit on a 3D player model.

Version
2.0.0
File
6.2 MB
Requires
BepInEx 6
Skins
  • Game default
  • MrTini23
FM ActionLink - Kits 3D (FM27)

Manual installation

  1. Check for BepInEx 6

    Open the game folder (the one with fm.exe) and look for a BepInEx folder. If it is not there, follow "Don't have BepInEx 6 yet?" below first.

  2. Copy the plugin

    Create the folder BepInEx\plugins\FMActionLink.Kits3D and extract the contents of the .zip into it. You should end up with BepInEx\plugins\FMActionLink.Kits3D\FMActionLink.Kits3D.dll.

  3. Have your kits ready (optional)

    The plugin looks for kits in your FM27 graphics folder, reading the config.xml files the way the game does. If it finds none, it uses the game's official kits: home, away and third.

  4. Start the game

    Open Football Manager 27. To confirm the plugin loaded, open BepInEx\LogOutput.log and look for the plugin's name.

Don't have BepInEx 6 yet?
  1. Download the right build

    FM27 uses BepInEx 6 for Unity IL2CPP, not 5. Download the file named BepInEx-Unity.IL2CPP-win-x64-... (build 791 or newer). Do not take the Mono files or anything labelled 5.x. You can tell them apart once extracted: BepInEx 6 IL2CPP has a dotnet folder next to the BepInEx folder; 5 does not.

  2. Extract into the game folder

    Extract the file into your Football Manager 27 folder, the one containing fm.exe. Next to fm.exe you should see the BepInEx and dotnet folders and a winhttp.dll file.

  3. Start the game once and wait

    On first launch BepInEx reads the whole game and generates its files. This takes several minutes, and the game may look frozen or show a black window. Let it finish.

  4. Confirm it worked

    The file BepInEx\LogOutput.log now exists and the BepInEx\interop folder is full of .dll files. Only then install the plugin.

Open the BepInEx builds list
How to use
  • See the kits in 3D

    On the club profile, the kits card shows the 3 shirts in 3D. The small shirts in the club overview header turn 3D too. On the card's title row, the model button switches between eKit, Mannequin and Original.

  • Meet the full 3D view

    The 3D button, on the same row, opens the full model, with a tab per kit, zoom with the mouse wheel (up to 3x, aimed at the cursor; double-click resets), a light button with 5 presets and another that switches between eKit and Original. Official kits carry an "Official" badge.

  • Tune it in the config file

    Edit BepInEx\config\FMActionLink.Kits3D.cfg. Keys: skin (default or mrtini), cardKits3D, overviewKits3D, cardModel, lightPreset, cardSpin, cardSpinSeconds, kitBrightness, userKitBrightness and mannequinBrightness. Use a dot as the decimal separator. The file is re-read every second, no game restart needed.

Good to know
  • This package is for FM27 only. For FM26, use "FM ActionLink - Kits 3D".
  • On Xbox / Game Pass, the game folder is XboxGames\Football Manager 27\Content.
  • Tested on FM27 for Xbox / Game Pass. Steam and Epic should work the same, but have not been tested yet.
  • On the MrTini23 skin, with skin = mrtini, the kits card in the club overview turns 3D too.
  • On FM27 the full model does not show the player's face yet (HeadHunter): the model stays grey.
  • The game has no official 3D goalkeeper kit. The goalkeeper only shows if there is a kit for them in your graphics folder.